What if real public space could be managed by citizen online?
One of the major issues in Moscow’s public space is a lack of communication. Citizens can’t discuss what they really want in the city — there’s no platform for discussion. The promo video of the game ‘Crowdsourced Moscow 2012’ is based on the results of Strelka-graduate Andrei Goncharov’s research — a megasimulator in which the city is controlled by a balance of interests of different groups: residents, developers, architects, bureaucrats, businessmen, environmentalists. Solutions, for example on the construction of parking at Pushkin Square, or the demolition of the Peter I statue on Bolotny Island, are determined together.